![]() ![]() Cryptology level: +2 for the first upgrade.Cryptology level: +1 for the second upgrade.Cryptology level: +1 for the first upgrade.Has completed Agency Upgrade Radio Interception Group Decryption Power: +10 for the third upgrade.Decryption Power: +15 for the second upgrade.Has completed Agency Upgrade Form Department Decryption Power: +10 for the second upgrade.Decryption Power: +25 for the first upgrade.Unlocks Local Agent Recruitment DecisionsĬhance of recruiting an Operative with the Commando trait: +100%Įnemy operative intel extraction rate: +25%ĭiplomatic Pressure mission effects: +25%Ĭryptology department branch Ĭryptology department branch unlocks and improves the cipher decryption mechanic. Occupied friendly nationality recruit chance: +25% Operative training branch upgrades improve effects of certain missions your Operatives can perform in field and provide improvements for the Operatives pool. Own operative detection chance offset: -0.05% Intelligence gained from Operatives and Infiltrated Assets: +20%ĭeath chance of our Operative on capture: +10% ![]() Operations branch upgrades increase chances for positive results and decreases risk of your operations. Root Out Resistance mission effects: +25% for the second upgrade.Root Out Resistance mission effects: +25% for the first upgrade.Counter intelligence: +1 for the fourth upgrade.Counter intelligence: +1 for the third upgrade.Counter intelligence: +1.25 for the second upgrade.Counter intelligence: +1.5 for the first upgrade.Intelligence branch consists of 4 upgrades, one for each field of intel:ĭefense branch interacts with operatives' missions.Ĭounter-intelligence bonus from Passive Defence increases execution time of hostile operations on your territory and increases chances of stopping enemy's Operatives.Īnti-partisan upgrade increases effectiveness of Root Out Resistance of your Operatives. If you spot a mistake then you are welcome to fix it.Īll agency upgrades are divided into 5 branches: Intelligence, Defense, Operations, Operative Training and Cryptology Department.Įvery upgrade requires a variable amount of civilian factories to be invested for 30 days, but this time can be shortened by -15% (to effectively 25 days) if you employ an Illusive Gentleman advisor. All available operations can be found under the "Operations" tab in your Intelligence agency. Operations become available to you after sufficient intel network has been established in the target country. The strength and impact of a mission generally depends on the size and strength of your spy network. Operatives can perform various missions on the map. You can get additional operatives from advisors ("Illusive Gentleman"), via national focus or from being the spy master of your faction. ![]() You gain one operative when you set up your agency, and an additional operative after five agency upgrades. They can perform different missions on map or conduct operations. Operatives are your agents working in the field under your agency. ![]()
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